Our Aim
- To prepare students for further study or progression to employment in the media industry
- To give learners a technical understanding of the digital games industry, through course delivery and through development of links with employers and other organisations
- To teach students sector specific knowledge and skills in a practical learning environment, through the pre-production, production and post-production of media products
- To teach students transferable skills which will be valuable in media but also in the wider workplace, such as communication, teamwork, research and analysis.
- To ensure that students are well informed at all times about the structure of the course, their grades in individual units, and their current overall grade, and what they need to do to improve.
- To delivery a fun, interesting course, sparking a love of media and giving students the tools and techniques to express their creativity
Our Delivery
- 4 units (Units 14, 28, 29, 30) are assessed internally through coursework.
- 1 unit (Unit 3) is assessed externally through a set task undertaken in controlled conditions. Exemplar answers and examiner reports are used in lessons to demonstrate theoretical understanding of the unit, supplemented by examination practice using past papers and working through mock projects.
- Wherever possible teaching is outward looking, with the involvement of employers as delivery partners, as well as visits to exhibitions and conferences. This is supported by the Year 12 Creative Media Pathway which has a specific focus on employer led projects.
- Classroom teaching follows wherever possible the methodology of metacognition as per TPET strategy, with 7 stages:
- Activating prior knowledge (often through ‘Do It Now’ activities)
- Explicit strategy instruction (Teacher Demo)
- Modelling of learned strategy (often using video tuition)
- Memorisation of strategy
- Guided practice (including recording evidence of their work)
- Independent practice
- Structured reflection (emphasis on written reflection and justification)
- There is a focus on literacy, particularly through the analysis of briefs and explaining and justifying design decisions. Tier two language and keywords are explicitly taught and expectation is that they are used accurately in written work. We model how to write, using LSS planning documents: MPOs, SPOs and GSTs, as well as exemplar student work showing high quality writing. This is supported by a focus on oracy and ability to express ideas verbally.
- Frequent low stakes testing, including use of bullet questioning, 3 and out plenaries, Kahoot and Google Forms.
- This course is practical and project based, with an emphasis on development of technical skills in a range of professional softwares, primarily Adobe Creative Suite.
